. For example,
typing NEWBIECHAT HELP! would make cause you to say HELP! over the channel.
--Worse comes to worse, you can start looking through the help files. Not really the most exciting thing to do,
and in fact its probably something that you arnt going to want to do, but you can still do it. And on the bright side,
after just reading them all, you'll know how to play better then most of the other players(who haven't read them)!
A few last tips
Immortals(Sometimes called Wizs, or Wizards) = Game Administrators.
Sometimes (on a particular group of MUDs), before you enter the REAL world (ya, you start out in whats called "The spectral gates." It is an area that
helps show you some real basic commands, and screens out any characters that players dont want to keep) you will need to
get your name approved by an administrator, or part of the staff. Unfortunatly, you may have to sit around while and wait
for someone to become available to let you in, but you can easily just go idle and come back later to see if you got in.
The only problem with this is that it will log you out after a while but... you can just log back in.
You MAY come to a point early on that will ask if you want to be a PKILL player (DEADLY) or a Non-PKILL player (NONDEADLY).
What this means, is that if you are a PKILL player, you can kill, and be killed by, other PLAYERS. Please note that ANYONE
can kill the AI monsters. If you are unsure if you want to be pkill or not, then it is best to go with non-pkill. You can
usually choose to "go deadly" at a later date, where as if you went deadly now, you usually can never go back to nondeadly (once a deadly, always a deadly).
Where can I find these games?
If you've read this far, you probably want to go play one of these games! Well, luckly there are literally thousands of them out there. And even better, there are a few sites dedicated to listing as many as they can. This allows you to do searches on all the registered MUDs, and find one that fits exactly what your looking for (if it exists). There are MUDs based on fantasty themes, Sci-fy themes, history themes and more. There are even MUDs that are based on specific books or movies, such as J.R.R Tolkin's novels, "The Wheel of Time" novels, and "Star Wars". Heck, there are even some out there based on "Dragon Ball Z"! So whatever your taste, using these sites will help you find one that fits.
www.MudConnector.com
www.TopMudSites.com
www.kyndig.com
www.mudRanger.com
What do you play?
With all this information, you probably assumed that I personally love MUDs, and that I currently play one or more of them. Well, not quite true. Currently, I don't play regularly on any MUDs. I used to admin and play on a MUD called Dark Forest, but have since resigned my position and mothballed my characters. Dispite the fact that I currently am not playing any, I still am involved in one. In short, I along with a few people are making our own.
We are designing and coding a custom, from scratch, codebase called D.I.R.T. The actual MUD name is still undecided, and the project is still more then a year away from the point where it will be playable. We are doing our best to jampack it with content and features, and to make it as realistic as possible. It will be a Roll-Playing required and enforced MUD that maintains a "chat room" setting on first log on. Once you log on, you will be in this chatroom, and can talk about anything you want with other people there. Then at any time, you can choose to login to one of your characters, and begin playing the RP intensive game.
If you really want to, you can connect to it at any time during it's creation via a telnet client using the host name dirt.kicks-ass.org and port 4000. Manythings that may be in and working could be disabled for your use until things are perfected, but currently, the chatrooms work just fine.
Although for security reasons, I cannot, and will not, list all the features, you can look forward to:
-Easy to use DIKU/Merc/SMAUG-similar commands and command structure.
-24 Classic races, to match your specific character and to provide world diversity. Along with the general ones,
many of the races will have sub-races and sub-cultures for even further diversity. An incomplete list
includes the following:
-Human
-Varius cultures
-Elf
-High Elf
-Wood Elf
-Drow
-Sea-Elf
-Half-Elf
-Dwarf
-Gnome
-Halfling
-Giant
-Possible varients
-Goblin
-Orc
-Half-Orc
-Ogre
-Half-Ogre
-Troll
-Possible varients
-Half-Troll
-Lizardmen
-Mountain Lizard
-Swamp Lizard
-Gith
-Pixie
-Brownie
-Gargoyle
-Minotaur
-Demon
-Half-Demon
-Angel
*Note: All "Half" races are considered a mix of human, and that other race. Other racial mixtures probably will
not exist, due to too many genetic differences; humans are the only "high compatability" race.
-9 different class/specialty catagories, including the classical classes, and racial specific classes. Each class
includes up to 41 subclasses to choose from during creation allowing for maximum character specification, while not sacrificing the structure that a class system provides. Major classes are:
-Warriors
-Rouges
-Wizards
-Priests
-Undead
-Demons
-Angels
-Pixies
-Minotaurs
-Gargoyles
-4 planes of existance
-The main world - (consisting of billions of rooms)
-The Astral plane - (a infinate, chaotic plane)
-Heaven - (Size enough to rival all 9 sub-planes of hell)
-Hell - (includes all 9 sub planes each of which ranges from 250000+ to 2500+ rooms.
-Over 600 casting spells
-Hundreds of Prayers for the priests
-Hundreds of powers
-Hundreds of skills
-Highly specified, classified and realistically balanced weaponry.
-Highly specified and classified NPCs and mobs, so you never fight an "orc baby" that harder to defeat then a
"high orc warrior" would be.
-A perma-death system designed with safeguards to make the world dangerous and highly threatening, but still fun enough to take acceptable risks while adventuring.
-Player owned/ran/built buildings, castles, towns, cities, empires.
-Player owned/ran/built boats.
-Large scale warfare- Battles, sieges, and sea battles, with terrain, situational, and weather advantages.
-Dynamic room descriptions.
-Aging with physical and metal changes.
-Vehicles such as chariots, work carts, carrages, even the rare juggernauts and flying ship.
-Skill based professional abilities, allowing creation and running of player stores.(crafting)
-***0*** administrator interferance. You'll never see an administrator step down and tell you to do something
while your playing.
-Premade and character made dialects to specialize your character's accents and personality.
-A large and complex theology department, including over 30 deities to choose from, and few concequences if you
choose not to worship anyone.
-The ability to achieve a deity status and have others worship you.
-Player fighting/killing, of course, but in a tempored way to require a roll playing reason, and as many chances
for both parties to survive as with any mob fight.
-Much more.
If you have any more pressing questions about Muds or this page, feel free to email me at deathknight@hush.com.
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